Trigun Stampede

Trigun Stampede (トライガンスタンピード,) is a Japanese animated TV series based on the original Trigun manga by Yasuhiro Nightow. The anime is produced by CG Studio Orange and debuted on January 7, 2023. After the final episode, a "final phase" sequel was announced.

Plot
A sandstorm rages in the land. No Man's Land, a scorching planet far from the Earth, where five moons shine. The survivors of the human race live in a barren land of writhing, deformed creatures, relying on the "plant," an ecologically-powered reactor that creates all matter from scratch, and scraping away at their flesh and blood.

In this harsh world, there is one troublemaker with a bounty of $6 million, called "Human Typhoon," who is sure to bring disaster to anyone who gets involved with him. His name is Vash the Stampede.

Rookie reporter Meryl Stryfe, together with drunken veteran reporter Roberto de Niro, is in search of a big scoop about the human typhoon, and they arrive at a gunfighter in a crimson coat, but what they encounter is a windbag who "never kills people" and is more good-natured than anyone else!

Accompanied by Nicholas D. Wolfwood, an incorrigible undertaker, the journey begins in pursuit of Vash's evil-tainted twin brother, Millions Knives.

What are the myriad of assassins who stand in their way and what is the dreadful plan of Knives? When all the mysteries are revealed, the battle for the world begins!

Production
Taking 5 years to finish, modeling of the characters in Trigun was done 4 or 3 years ago, and while they started 5 years ago, they did not start animating until much later. Katsuhiro Takei, the producer of the anime stated that the project was called "Trigun Stampede" because of the fact that they wanted to show the new direction this project is going for; the origins of Vash. Nightow was also involved in the project, specifically; the script. "If there's any discrepancies, I'll comment on them." Nightow said.

Aesthetic references for Trigun Stampede was from classic animes like Cowboy Bebop and Ghost in the Shell, and apparently, for the storytelling too. They're also planning on capturing the same feeling of movement found in the original, and having previously done the CGI work for Trigun Badlands Rumble, it primed them a bit more for the CGI process of Trigun Stampede.

In an interview with Comicbook.com, Takei said that Orange had wanted to illustrate humans for a while, and Takei specifically stated that he wanted Kenji Muto to give him a directorial debut. Takei also decided for the new Trigun project to be made in CG specifically because of the wide variety of the core of Trigun that could be adapted into various things, and later talked with Nightow; who said that anything beyond the original anime adaptation of Trigun, "is more of a bonus time". Studio Orange admitted that Trigun Stampede has been the most difficult series to make.

Staff
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 * Name translations are subject to error

Production

 * Original Story: Yasuhiro Nightow
 * Studio: Orange
 * Producers: Kiyotaka Waki, Yoshihiro Watanabe
 * Direction: Kenji Muto
 * Story Draft: Oshitake Hiko

Design

 * Composition and Screenplay: Tatsuro Inamoto, Kokoro Okajima, Yoshihisa Ueda
 * Concept Art and Character Designs: Koji Tajima
 * Chief Designer: Nao Ootsu
 * Character Design: Kodai Watanabe, Tetsuro Moronuki, Takahiko Abiru, Akiko Sato, Soshi Ninomiya, Yumihiko Amano
 * Set Design: Chiyuki Aoki, Tomoyasu Fujise, Toshiyuki Sakaki, Asato Kamijou
 * Mechanical Prop Design: Katakai Bunyo, Takemitsu Hasegawa
 * Creature Design: Eiji Yamamori
 * Special Effects Design: Kiyotaka Oshiyama
 * CG Chief Director: Eiji Inomoto
 * VFX Art Directors: Kensuke Yamamoto, Daishi Hayakawa
 * Color Design: Ken Hashimoto
 * Art Director: Yuji Kaneko
 * Screen Design: Hiroshi Saito
 * Cinematography: Takashi Aoki, Ryuta Koshida
 * Editor: Daisuke Imai

Audio
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 * Re-recording mixer: Takahiro Fujishima
 * Sound editor: Masatoshi Katsumata
 * Music: Tatsuya Kato

Image Gallery
See main article: Trigun Stampede/Gallery.

Trivia

 * The nature of combat scenes in the anime required martial art seminars to be held for the animation team alongside several action pose references.